The turn is completed by selecting 6 activities to complete in the schedule.
The six activities selected will complete together with 3 random daily
activities. The 3 daily activities will be randomly mixed into the order set for
the 6 activities and may be good or bad. You will also gain activity points. At
the start of the game the order in which the activities complete doesn't matter.
Later in the game when stress and satisfaction has been introduced, order can
matter and attention needs to be paid to organising the schedule optimally.
Activity |
turns in effect |
Effect |
Always Looking For Hugs |
45 |
Imagination -5, Memory -5 |
Excited Grandpa |
45 |
Face +5, Constitition -5, Charm +10 |
Got Scared |
45 |
EQ -5 |
Dad Comes Home |
44 |
Memory +15, Constitution -5 |
Can't Take This |
44 |
EQ -10, Imagination +10 |
Bad Discipline |
44 |
EQ -4 |
Cute Animals |
43 |
IQ +10, EQ +10, Imagination +20 |
Who is your favorite? |
43 |
EQ +20, Memory -5 |
Three Character Classics |
43 |
IQ +10, Imagination +20, Memory -10 |
Favorite Food |
42 |
IQ +10, Memory +10 |
Joy -> Sadness |
42 |
Memory +20, Constitution -20 |
Three Character Classics |
42 |
IQ +10, Imagination +20, Memory -10 |